3.2 billion unique gamers played games in 2022 which resulted in a revenue of $196.8 billion compared to 2.9 billion users in 2021 and $175.8milion revenue generated, that is a 9.4% increase in user base and 10.7% in YOY revenue generated, respectively. It is undisputed that there is an ever growing demand in the gaming market. To compliment this demand there has also been an increase in quality content generated. However the future growth of this market is not dependant solely on quality content to match the demand, rather its dependant on frameworks which leverage the latest technological advancements to create platforms which allow creators to fully reach their potential not just monetarily but also in terms of creating better content and connecting or engaging with their community. These platforms also need to ensure that they create functionalities that allow viewers to stream content, engage with each other and their favorite streamers in the most seamless way possible.

In the past, traditional platforms offered only a limited number of revenue streams, and community involvement strategies, which were commonly understood. However, with the advent of blockchain technology, new and innovative models have emerged. The power of gamified NFT projects was first demonstrated by CryptoKitties in 2017.

CryptoKitties is a blockchain-based game that demonstrates the concept of gamification of NFTs by creating a system where players can buy, breed, and trade digital cats. Each CryptoKitty is unique and has its own set of attributes, such as fur color, eye shape, and personality traits, which can be passed down to its offspring through breeding. The game introduced various gamification elements to make the experience more engaging and rewarding for players. For example, players could earn rewards for breeding cats with rare attributes or for completing certain collections of cats. There was also a competitive element to the game, as players could trade their CryptoKitties with others to try and get the most valuable or rare cats. The concept of gamified NFTs is essentially about creating a game or gamified experience around the ownership and trading of NFTs, which can make it more engaging and appealing to a wider audience. By introducing fun and rewarding elements to the experience, CryptoKitties helped to popularize NFTs and demonstrate their potential for use in gaming and other industries. This resulted in a massive NFT boom where projects such as Bored apes, Doodles, Azuki, Axie infinity and more recently Degods, came into existence. These projects are a testament to the power of blockchain and fintech and how combining gamification with it can create a stronger sense of community ownership and participation. This, in turn, makes platforms built on these models very “sticky”. Its important to note that these projects attracted large communities while offering a user experience which can be compared with a user experience from a product build in the 90s. Yet the fundamentals of what the projects were offering were strong enough to attract large communities. Platforms built today should use these examples and create products around it which can be applied to the mass market of modern times.

Introducing Tilted by Qglobe, a revolutionary SocialFi video streaming mobile app that’s pushing the boundaries of technology and paving the way for the next generation of social apps. Tilted is a cutting-edge platform that seamlessly blends Video streaming with finance, offering a one-of-a-kind user experience that’s unlike anything else on the market. By harnessing the power of social commerce and blockchain, Tilted can create new engagement models for creators and viewers alike. For example, Tilted offers a two-way tipping mechanism that enables viewers to directly tip their favorite streamers using tilted tokens. Additionally, streamers can also tip their viewers, creating an engaging environment for their fans where they can also benefit monetarily.

Through Tilted, creators have complete control over the revenue generated from their merchandise by setting up an in-app store. They can also sell their merchandise live during their stream or on other posted content. Furthermore, Tilted allows creators to create their own subscription models, where they can offer exclusive content to their viewers. Tilted’s economy is based on blockchain technology, which provides transparency, security, and decentralization. This empowers creators to earn revenue directly from their audience, cashing in and out in real-time. Creators can create personalized emotes, badges, and stickers that their fans can use to represent them on various occasions. These items are verified by NFTs, increasing their authenticity.

In addition, creators can design NFT event tickets for their events using Tilted, auction any product in their live stream, and create fan challenges using Tilted’s token economy, where they can send NFTs and tokens to their viewers, create various fan challenges, and compensate the winners. These features can be used by NFT communities which allows them to conduct the activities they are already conducting but in a more immersive and seamless fashion.

In conclusion, the future of blockchain-powered social media is bright, and platforms like Tilted by Qglobe are leading the way in creating new engagement models and revenue streams for creators and viewers.

With Tilted’s innovative use of blockchain technology, social commerce, and fintech, the platform can provide a unique user experience while empowering creators to reach their full potential. Tilted has the potential to revolutionize the social streaming industry and usher in a new era of consuming and interacting with online content.

In the upcoming articles, we will demonstrate how Tilted is revolutionizing the Esports market by bridging it with blockchain technology and social commerce. Stay tuned!